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Dwarf fortress tileset comparison
Dwarf fortress tileset comparison







  1. #DWARF FORTRESS TILESET COMPARISON TRIAL#
  2. #DWARF FORTRESS TILESET COMPARISON WINDOWS#

My largest colony was 435 pawns and there are videos on youtube of people with 1000 pawn colonies so you can be a small colony or a city it is up to you.

dwarf fortress tileset comparison

(almost 5,000 hours here on steam and a little over 5,000 hours on the non-steam version)įirst for those saying RW is about small colonies I say it is if you want that but you can have larger colonies in RW than you can in DF. I have played RW since day 1 of the alpha, I am almost at 10,000 hours in that game and I have seen all it has to offer multiple times. I would like to correct a few misconceptions I have seen posted here. Not to mention the actual combat mechanics, it wouldn't make sense for them to act like in Rimworld, with more modern combat and tactics, taking cover behind objects and such, but moving around like headless chickens can't even be called a system, there is no combat system here, if dwarves are fighting in classic or medieval style they should me moving in formations, holding front likes against enemy formations, or even using some exotic formations against giant mosnsters, like a surrounding spearwall or whatever else.Ĭombat really needs work, the climax of the game can't be it's worst aspect. The fact that you get 200 random attack logs in 2seconds once sprites get close doesn't make this much better either.Ĭombat needs a massive overhaul, animations need to exist, they ported this game for steam, gave it an actual UI, some actual graphics, but without animations none of this matters, they don't have to be complex or even well made, they just need to be there, a player needs to know what's going on without ever touching text logs, ever. It's not much better, sprites get close for a couple of seconds, somebody dies, you have no idea why, you open a log and it tells you about all of the wonderful attacks, grapling, defenses, and all of the things that didn't really happen and only exist in text, hell most of the time you can't even tell if you're winning or losing, until people start dropping randomly everywhere. When combat starts and you have your armies, and you're looking at the screen. Combat is, by far, the worst aspect of this game, if something happens when you weren't looking you won't get anything but a very extensive log telling you about all the sotories of all the fantastic attacks you didn't get to see, play with, or interact with in any way. Look for 0x30000000 in disassembly in the second half of the code, closer to the end.The entire game is about combat, you start a fort, dig down, build crazy machines to power up your forges with magma so you can mass produce weapons, create barracks, create hospitals, train your dwarves for years, creating armies of over a hundred of them, and then combat doesn't start, because it's already over, and you missed everything. The address of a function called right after render_map is A_RENDER_UPDOWN (use function address, not a call instruction address). Go to any of the four call instructions from the last step. Make sure that the total length of these instructions matches values specified for each address in p_advmode_render. At each of the four addresses there are either call, call (Windows) or call, mov, call / call, lea, call (Linux and macOS) instructions. The addresses of the four call instructions are p_advmode_render.ĥ+. There will be a function referencing it four times. The address of the call instruction is p_dwarfmode_render. Rename it to dwarfmode_render_main.įind a call of render_map from dwarfmode_render_main. Its address is A_RENDER_MAP.įind a function that references string "Following". The address of this function is A_LOAD_MULTI_PDIM.įind a function that references string "Here we have".

dwarf fortress tileset comparison

#DWARF FORTRESS TILESET COMPARISON WINDOWS#

Windows & macOS only Find a function that references string "Tileset not found". So if some address you found is completely different from the address in previous version, it's likely incorrect. Note: usually addresses don't change much, and usually they increase.

#DWARF FORTRESS TILESET COMPARISON TRIAL#

You can use trial version that's is limited to 30 minutes which is enough for our needs. I use Hopper Disassembler, it's available for OS X and Linux and can open executables for all platforms. This instructions apply to 64-bit versions of Dwarf Fortress.









Dwarf fortress tileset comparison